An indie developer has successfully married gesture control and a fully realized avatar with the VR world of Oculus Rift. The results speak for themselves.
What would it take to build a holodeck? An AMD expert with over 20 years of 3D expertise makes his predictions.
We know, 3D sucks and you want a holodeck. Well, until gaming systems with head, body and button tracking are affordable enough to mass produce, a Star Trek holodeck is but a dream. Unless, that is, you've got the chops and can go out and build your own holodeck with hacked-together hardware — like these guys from the University of Southern California did.
Star Trek: The Next Generation and Caprica have, for years now, shown us devices that transport the characters who use them to virtual locales, while we the viewers sit and pine over the experience on our couches. Until now! All the components you need to build your own step-in virtual world are here! First, let's settle on a model. Star Trek's holodeck, a room which can fool all five senses of those who enter as to immerse them in a world of their own choosing — whether it's a scene from Robin Hood or from the pages of Sherlock Holmes — is larger and more famous. We'll build that one. Sound impossible? Well, maybe not anymore.
Sharp decided that it would be kinda cool to cover a room at their CES booth with 64 huge LED TVs, including three walls, the ceiling, and the floor. They're all synced up to display one wraparound image, effectively making five-sixths of a holodeck.
Google's Street View is a cool way to see areas of the country that you haven't travelled to, but viewing it through your browser doesn't quite make you feel like you're really there. Not so with the Google Holodeck, a...
Want a piece of those incredible technologies from Star Trek? You've already got it. Those automatically opening doors existed when the first Star Trek episode aired 43 years ago. Cellphones (think Motorola StarTAC), and smartphones blow away the capabilities of...