Bethesda's Elder Scrolls team, having just returned from the snowy Nordic north in Skyrim, is announcing its plan to transform the traditionally hermetic series into a massively multiplayer online game with The Elder Scrolls Online. You won't just explore the frozen north, either, but "the entire land of Tamriel, from Elsweyr to Skyrim and everywhere in between," according to Game Informer.
How do you create a giant game of Pong? With the steely resolve and mad skills of some average drivers, and two cars rigged up to control two digital cars on a giant screen. By driving forward and reversing, the players controlled their avatars to keep the ball bouncing back and forth.
This latest video of CryENGINE 3.4.0 with revamped DirectX 11 support shows what kinds of eye candy we have to look forward to in Crysis 3. If you've played the original Crysis, you know that it's substantially better than real life, and Crysis 3 promises to utterly blow real life out of the hyper-realistic water.
Editor's Note: Troy Dreier told me about this iOS game he was hooked on, and the rather weird character who seemed to be at the center of it all: "GiantDong." It's interesting to think about the people behind the games we play. In World of Warcraft, say, players might get to know one another a little more, but in the mobile space such connections are fleeting, and yet here was a public, constant figure, greatly changing the shape of the game. Troy reached out to Dong, and this is what we found out. They call him GiantDong, and the Architects fear him. He is one of the master strategists of Shadow Cities, an addictive MMORPG for the iPhone and iPod Touch. In a game where many players seem to be focused only on the immediate mission at hand, GiantDong plots far-sighted strategies that ensure the Animators (the green team) triumph over the Architects (the orange team) every time. A streak of campaign victories for his New Jersey battle group stretching back months speaks of his success. Read on to meet a player who not only helped define the fun for a whole group of players, but who contributed to changing the very rules of the game.
At lot of time is spent talking about the graphics in video games, but that is really just one part of the sensory experience. The other part — the sound — immerses you in the game often without you thinking about it. The clanks, the screams, the gunfire all come from somewhere, so how is it done?
The Smithsonian American Art Museum has embraced video games as art and part of our culture through a new exhibit called "The Art of Video Games." The highly anticipated exhibit is the culmination of public input on what should be covered in the 40 or so years that games have moved from arcades to our living rooms and phones.
The last time Diablo reared his demonic head was back in 2000 with Diablo 2 (though his hellspawn would swing back for some rabble rousing in 2001's expansion, Diablo 2: Lords of Destruction). Now, over a decade later, Blizzard is rolling out the much anticipated third entry and the annals of its hack-and-slash: Diablo 3 officially ships out May 15.
Hey everyone, meet Angelina. She's probably going to be the leader of the global machine uprising à la The Matrix, but for now she's a bit of artificial intelligence that runs on a Mac server and spends her time making video games from scratch for us lowly humans.
This is not the story your mother or significant other wants to hear. New research claims that playing first person shooters could improve your eyesight.
ThinkGeek has a new controller for iOS fans, one that wants you to take your fingers off the screen and play classic games the way they were meant to be played when games were measured in bits: with a controller. The iCade 8-Bitty looks like an NES controller and plays like its successor, the controller for the SNES.