Sony stories

 
Through the magic of science or optics or something, LCD screens are able to create white light by mixing other colors of light. This works fine, but not being satisfied with "fine," Sony has gone and added an entirely new pixel of pure whiteness, which can double a screen's brightness or make it twice as efficient, but not both at the same time.
 
For years, gamers clamored and begged for a PlayStation phone. Sony kept everybody in the dark for six years after the original PSP launched. Then the iPhone and iPod Touch blew up the scene in 2007, along with the App Store and the rest is history. Sony missed the boat.
 
The PS Vita is the realization of the portable gaming handheld Sony wanted to build in 2004 with the original PlayStation Portable (PSP) — a true mobile system with the horsepower of a home games console. Where the PSP fell short with its single analog "nub," lack of cameras, lack of a touchscreen, cumbersome UMD optical drive and weak console connectivity features, the PS Vita fixes on nearly every front. Dual analogs? Check. Dual cameras for augmented reality (AR) experiences? Check. Massive 5-inch OLED touchscreen with equally large rear touchpad? Check. Speedy flash carts for game storage and rich PS3 connectivity all in a light piano black package that won't add too much weight to your bag? Check, check and check. But no console is perfect. We got to go hands-on (without anybody rushing us like at E3) with the PS Vita and here are our first impressions.
 
Gamers want the PlayStation 4. Developers want the PlayStation 4. Sony says not to expect the PS4 for at least another handful of years. What's a brother to do if he really wants a PS4? If your name is Joseph Dumary, you design your own and cram it with so much futuristic tech, the "father of the PlayStation," Ken Kutaragi, would cry tears to see this thing make it past the the concept stage.

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