Next year, Nintendo will launch its much talked about Wii U console with its so-called "revolutionary" touchscreen/tablet controller. Sony's not worried. The PS Vita can do just about everything the Wii U controller can do, and you might not have to wait until next year to do so.
The PS Vita is the realization of the portable gaming handheld Sony wanted to build in 2004 with the original PlayStation Portable (PSP) — a true mobile system with the horsepower of a home games console. Where the PSP fell short with its single analog "nub," lack of cameras, lack of a touchscreen, cumbersome UMD optical drive and weak console connectivity features, the PS Vita fixes on nearly every front. Dual analogs? Check. Dual cameras for augmented reality (AR) experiences? Check. Massive 5-inch OLED touchscreen with equally large rear touchpad? Check. Speedy flash carts for game storage and rich PS3 connectivity all in a light piano black package that won't add too much weight to your bag? Check, check and check. But no console is perfect. We got to go hands-on (without anybody rushing us like at E3) with the PS Vita and here are our first impressions.