Kinect stories

It's long been every geek's dream to become a Jedi Knight and wield a lightsaber and manipulate the power of the Force to take down armies of evil-doers. A Star Wars experience that lets you literally wield a lightsaber with a clenched fist or summon up the Force by lifting up your palm has never been done before. LucasArts' Kinect Star Wars (henceforth dubbed KSW) is not your typical story-driven Star Wars game. It's not as expansive as Bioware's seminal Knights of the Old Republic or its massively multiplayer successor, Star Wars: The Old Republic or as insidious as The Force Unleashed series. It's a Kinect game, and as one, it's limited to the hardware of Kinect's sometimes-but-not-always responsive skeletal tracking. Motion gaming seemed the perfect answer to tackling the challenge of making lightsaber dueling feel more precise than any Star Wars game has ever been before, but sadly we'll have to wait a bit longer. Read on to find out why KSW falls short on being the ultimate Star Wars video game.
Welcome to the future of trying on jeans: instead of stepping into a dressing room with a pair you think will fit, you'll instead enter the fitting room of tomorrow, equipped with a ring of eight Kinect sensors. They'll see your body from every angle and, after mapping your contours in mere seconds, knows exactly what pair of pants will fit you best.
With a sea of Ultrabooks coming out soon and Windows 8 on track for a release by the end of the year, it's time PC makers start differentiating themselves. Tobii's eye-tracking tech is really cool, and word on the block is that Asus is working to integrate Kinect sensors directly into laptops.
For as long as people have been envisioning the house of the future, it almost always features control initiated with the briefest of gestures. Now, in the name of conserving energy that vision could come true with a solar house designed to use an Xbox Kinect to switch off energy consuming devices with simple movements.
Kinect is expected to branch out into small business and banking in 2012. Now the gaming system's sensors could be adapted as a next generation weight measurement system onboard the International Space Station. It would relay data via 3D modeling, and require less space than the current equipment.