NBA Baller Beats is not a basketball sim. Technically, it's not even a sports game; it's a rhythm-based game that wants to convince you to dribble a basketball to different beats. Think, Guitar Hero, but replace the shredders with a real basketball, dribbling moves and Kinect. Strange, right? Yeah, we know, but it's also kind of cool.
Aside from casual time-wasters such as Fruit Ninja and dancing around in Dance Central and Just Dance, there isn't much on Kinect that's fun to play. On a platform that's catering mostly to kids, the titles targeting the "core gamers" we've heard so much about this E3 tend to fall flat. Exhibit A: Kinect Star Wars. Lucky for us all, I found The Avengers: Battle For Earth at E3, a game I believe could be the Kinect game to own this year.
Microsoft's Kinect sensor is one way to give all kinds of amazing capabilities to hardware platforms (like robots) easily and for cheap. Another industry that could benefit from a big injection of "easily" and "for cheap" is commercial spaceflight, and an upcoming test of Kinect-enabled satellites could help make it happen.
The era in which we all get to have our own remote-controlled giant robots just got a little closer thanks to a new development from a few clever engineers in Japan looking to bring anime fantasy into reality.
The reason 3D sucks is that it's usually not 3D. It's 2D, plus a token smidge of depth. True 3D is something that you can walk entirely around and seamlessly view from all sides, which is what you'll find in this life-sized telepod that can project an entire person straight into your living room.
Bethesda made quite a splash last week by announcing that Skyrim would get a Kinect patch for voice controlled commands and dragon shouts.
Kinect might be a paradise for hackers to fiddle with, but Kinect games — especially the recent Kinect Star Wars — have been either lackluster or mostly skewed towards the casual/kiddie end because of the sensor's limitations. Kinect 2.0 could track more than just your body skeleton.
It's long been every geek's dream to become a Jedi Knight and wield a lightsaber and manipulate the power of the Force to take down armies of evil-doers. A Star Wars experience that lets you literally wield a lightsaber with a clenched fist or summon up the Force by lifting up your palm has never been done before. LucasArts' Kinect Star Wars (henceforth dubbed KSW) is not your typical story-driven Star Wars game. It's not as expansive as Bioware's seminal Knights of the Old Republic or its massively multiplayer successor, Star Wars: The Old Republic or as insidious as The Force Unleashed series. It's a Kinect game, and as one, it's limited to the hardware of Kinect's sometimes-but-not-always responsive skeletal tracking. Motion gaming seemed the perfect answer to tackling the challenge of making lightsaber dueling feel more precise than any Star Wars game has ever been before, but sadly we'll have to wait a bit longer. Read on to find out why KSW falls short on being the ultimate Star Wars video game.
Welcome to the future of trying on jeans: instead of stepping into a dressing room with a pair you think will fit, you'll instead enter the fitting room of tomorrow, equipped with a ring of eight Kinect sensors. They'll see your body from every angle and, after mapping your contours in mere seconds, knows exactly what pair of pants will fit you best.
The desktop metaphor is dead. Long live the post-PC is all we ever hear these days. What we don't see very often is how computer desktops can be improved with 3D depth. Watch this demo of a transparent OLED display paired with a Kinect sensor and tell me this isn't making you lust for a Minority Report future.