halo stories

Sam DeHority and Matt Tuthill co-wrote this article. Depending on how you look at it, Frank O'Connor either has the best job in gaming or the worst. The head of 343 Industries is the man most directly responsible for launching a brand new Halo trilogy — and not a prequel or offshoot this time, but a new story arc set after the events of Halo 3. Hallowed gaming ground is beset with all sorts of pitfalls, as O'Connor is well aware having began work on the franchise during the development of Halo 2. He recently showed off the first few minutes of Halo 4 at E3 2012 — a sequence that sees a frightened Cortana wake the Master Chief out of hyper sleep so he can defend the frigate Forward Unto Dawn from what appears to be a rogue band of Covenant. It's clear the campaign mode will waste no time with exposition and thrust players right into the heart of the action, though O'Connor remains somewhat guarded on what role the Covenant will ultimately play and who the real antagonists are. In a recent interview, we picked his brain on campaign, multiplayer and bringing Halo into a new era.
It defies Lego scripture for a brick creation to be this curved. Even the titanic 111-pound Lego Battlestar Galactica starship isn't this smooth. Somehow, Ben "Benny Brickster" Caulkins rendered this Convenant Assault Carrier for Brickworld without messing up its shape. Video of the curvilicious creation inside.
Microsoft might have went on a Kinect frenzy at E3 this year with core games like Mass Effect 3 and Forza 4 using the sensor for voice command and head-tracking respectively, but one thing Microsoft didn't announce was that the Halo: Combat Evolved Anniversary remake would also have Kinect powers too.