gaming stories

 
We know, 3D sucks and you want a holodeck. Well, until gaming systems with head, body and button tracking are affordable enough to mass produce, a Star Trek holodeck is but a dream. Unless, that is, you've got the chops and can go out and build your own holodeck with hacked-together hardware — like these guys from the University of Southern California did.
 
Gearbox Software is hard at work making sure that everything in Borderlands 2 will be bigger, crazier and boomier than what the original game offered. The team could have just included exploding bullets (which they did) and called it a day, but instead they're overhauling a lot of the core game mechanics. While veterans of the original will be in familiar territory, we got to see how Borderlands 2 will significantly evolve the amount of customization and control a player has over a character. That means new looks to make your Vault Hunter feel unique, skills that are more meaningful than a bump in stats and lots, lots more. We were also given a tour of Sanctuary, a hub city that will give players a dynamic home base to return to. Guiding us through it all was Gearbox producer Randy Varnell, who was just as happy to walk us through some new skills, locations and character customization options as he was to teach us the right way to free an enraged dwarf chained to an overgrown mutant's shield. Yep, you guessed it: it involves bullets.

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