drm stories

 
Software piracy is inevitable, and it's going to be around for a long as people keep on coming up with fun new games and charging money for 'em. Developers can either try to implement idiotic DRM in response, or they can embrace the pirates wholeheartedly and ask them to update their torrents with the latest version of the game.
 
Good news: Ubisoft has pledged to ditch it's awful, awful piracy-prevention measures that treated every paying customer like a pirate in disguise. The company will instead adopt a method that has PC players activate their game only once, and then enjoy playing freely after that, online or off.
 
Want to know what a desperate last-ditch effort from a movie studio to hang on to an outdated business model looks like? Warner Bros. Home Entertainment Group is about to try to convince you that instead of ripping or pirating your DVDs, you should go to a store and pay them to make you a DRM-encumbered copy that lives in Warner's cloud.
 
Ubisoft is responsible for some damn fine games. Unfortunately, the company is also responsible for just about the worst DRM solution imaginable to protect said great games on the PC, and because of the system in place, the only people who will be able to play the majority of Ubisoft's games on the platform next week will be the pirates. Good job, Ubi!
 
Blizzard's VP of Online Technologies, Robert Bridenbecker, has waded into the hot water of the PR pool to try and quell the negative response to the game developer's decision to make Diablo 3 online-only. He says the company is surprised over the furor, and dropped a surprise of his own: piracy apparently didn't influence the decision.

Pages