apps stories

Say "app" and "store," and most people will probably only think of Apple's aptly named App Store. There are a bunch of them coming, though — boat loads. On the one hand it seems awful and inconvenient to have to muck around with more than one, but one man has a pretty reasonable defense as to why a multitude of app stores could be a good thing.
While shopping apps for smartphones are dime-a-dozen, generally there's not much they can do other than, well, give you a list. If you asked us who would be first in line to improve that experience, Nintendo is not a company we'd name, but this patent application for a semi-interactive shopping experience on the DS handheld has us standing corrected.
Just for Friday laughs, this video purports to show a guy revealing a top-secret iPhone app that can create 3D holograms. After using the iPhone's camera to shoot video of his head, he presses a button, holds the phone horizontally and — abracadabra — the phone creates a 3D hologram floating above the screen. Does anyone even have to say, "fake?"
Joining the unending parade of companies with some kind of app store is Amazon, which debuted the first app for the Kindle today — that app being Scrabble, which may have enough mainstream appeal to turn Amazon's app move into an instant success. But is it any good?
Business cards rock. No wait, they suck. I mean, they rock when you need a quick way to give someone your contact info, but they suck when you have a stack of cards you need to transcribe. So it was with great relief that I accepted an invitation from Dymo to try out a CardScan iPhone app. I really want to recycle that stack.
About a week ago, blogger Chuck Falzone started a campaign targeting Android users, asking them to spend at least $5 a week on apps. Why? Because people aren't buying them, so developers are making only a fraction of the money that iPhone developers earn. What does this teach us about Android apps?