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Evan Ackerman

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Evan Ackerman is a native Oregonian who now lives, somewhat unwillingly, in San Francisco. He has a background in creative writing and astrogeology, neither of which are necessarily appropriate for someone who is now a full-time blogger. Evan also writes for IEEE Spectrum's robotics blog, and when he's not parked at his computer with his eyes glazed over, you can find him getting injured on a soccer field or playing bagpipes excellently.

 
Flying cars, or roadable aircraft if you prefer, are a problematic compromise because things that fly generally need wings or rotors and things that drive generally don't. The iCar laughs at traditional lifting surfaces and just uses its huge wheels instead.
 
It's pretty amazing what kinds of things can get airborne with enough engines, wings, effort, determination or just sheer creativity. The last hundred years or so have provided a treasure trove of absolutely wild designs, and we've dug deep into the archives to come up with 26 of our favorites.
 
Duke Nukem Forever had an initial release date of of sometime in 1998. You remember the nineties, right? No? Me neither. What I do remember is this game winning vaporware awards every year for something like nine consecutive years. Once again, it's got a slick new trailer plus a release date, but this time, they're really really really serious about it.
 
No matter how clean, safe, and efficient nuclear power plants may or may not be, most people probably don't want to live next to one. A French company wants to seal up nuclear reactors inside little submarines and stash them off offshore, where they can provide power without bothering anyone.

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