Microsoft's banking on Kinect to maintain it's Xbox 360 growth until the next Xbox arrives, but you know what? The sensor is limited, despite all of its wonderful hacks and planned Halo Anniversary support, it's a half-baked add-on for core gamers looking for controller-less "core" experiences.
It's a telling tale when the most interesting "core" game to use Kinect so far is Forza 4 for its head-tracking detection. Yeah, we riffed on Kinect yesterday for its limited use in "core" games, but now Peter Molyneux, a game designer hailed as a visionary great for dreaming big "living" virtual worlds in Fable pretty much confirms our greatest fear: Kinect can't be used to build real core games.
The issues he has with Kinect are mainly rooted in navigation:
"I'll admit that Kinect has got some problems," he said. "As an input device it has some real problems. Without a thumb stick, navigation is a real problem. You haven't got any buttons, so ordering the player to do something can be somewhat of a problem.
Those dreams of holding up your hand to simulate a rifle in Call of Duty? Shot. Those dreams of signaling your squadron with your fingers to flank you on the left and provide cover fire on the right in tactical games? Gone (voice control might still work). What about punching and kicking to fight in Street Fighter 5 or Tekken X? (I've lost count)? It'll probably never happen.
For all the great hacks Kinect is good for, one thing it's not good for appears to be "core" games. Casual games will do just fine because of their limited navigation and camera movements, but Halo 4 with full-blown Kinect features? Don't even count on it.