Kinect adds sweet head-tracking tech to racing games
Racing simulation games have always had the largest and most complex driving wheel and pedal rigs, but you know what would make racing games so much better? Head-tracking. With Kinect support, the developers of Forza Motorsport 4 plan to take driving games beyond the analog stick.
Wouldn't it be nice if when you turned your head, the camera in the game turned as well? Picture yourself leaning into curves and the entire view adjusts accordingly or glancing to the left or right to see how close a rival car is. Getting the bigger picture yet?
Head-tracking tech could kill the second analog stick that's usually reserved for changing the in-game camera.
While Forza Motorsport 4 will be the first core racing game for the Xbox 360 to utilize Kinect's head-tracking powers, the tech could just as easily make its way into a first-person shooting game, platformer or any game that requires extensive camera adjustment. You might be worried about neck fatigue at this point, but remember, Kinect's camera is ridiculously sensitive. You probably wouldn't have to jerk your head around with such force to trigger the command, just as you don't need to with any other motion controls — gamers just tend to do it anyway.
Ponying up $150 for an advanced camera just to enjoy a little head-tracking might not go down well in your budget, but if Kinect or PlayStation Move or whatever future camera sensors coming down the road in the future are integrated directly into the consoles, such immersion wouldn't remain a novelty, but would become the new default — much like how Nintendo's forced motion control onto Wii gamers, not as an add-on but as the main attraction.