If you're waiting for Flash on the iPhone, you can stop now

Stop, as in it's not going to happen. Adobe has been left out to dry since Apple limited the developers of its apps to using web standards besides Flash, such as HTML5, CSS and JavaScript. In response, Adobe has ceased supporting its Packager for iPhone, a less-than-a-week-old tool included in Creative Suite 5, which includes other Adobe creative tools, such as Photoshop.

So, there are two sides here. Adobe's: "The primary goal of Flash has always been to enable cross-browser, platform and device development," Mike Chambers, principal product manager for Flash developer relations, wrote on his blog. "This is the exact opposite of what Apple wants. They want to tie developers down to their platform, and restrict their options to make it difficult for developers to target other platforms."

As such, Chambers said that Adobe does not plan to further invest in the Packager for iPhone plugin, which also covers the iPad.

"To be clear," Chambers continued, "during the entire development cycle of Flash CS5, the feature complied with Apple's licensing terms. However, as developers for the iPhone have learned, if you want to develop for the iPhone you have to be prepared for Apple to reject or restrict your development at anytime, and for seemingly any reason."

Then there's Apple's take, as provided by a company rep who spoke to CNET: "Someone has it backwards — it is HTML5, CSS, JavaScript and H.264 (all supported by the iPhone and iPad) that are open and standard, while Adobe's Flash is closed and proprietary."

Apple has been absolutely ruthless about Flash, refusing to support it on the iPhone or iPad. (Hell, I'm surprised I can watch Hulu on the MacBook Pro I'm using right now.) Apple has shown it won't bend to the Internet, so will the Internet bend to Apple? The company's heavy support of HTML5 as an emerging standard shows that it's betting it will.

Via Wired