AT&T says proper 'broadband' excludes online gaming

AT&T and the Entertainment Software Association (ESA) are currently battling over what constitutes a broadband connection. The ESA, which is obviously interested in getting games into as many homes as possible, is taking issue with an AT&T filing to the FCC which called online gaming an "aspirational service" and that "the pressing concern is not the ability to engage in real-time, two-way gaming, but obtaining meaningful access to the Internet's resources and to reliable email communications and other basic tools that most of the country has come to expect as a given."

Kenneth L. Doroshow, Senior Vice President of the ESA, fired back in a statement to the Comission with: "What AT&T describes as aspirational services are no less important to the future of the Internet than email and web browsing were to the past and are today."

Broadband penetration in the US was at 63% back in March, meaning there's quite a bit of the country that still doesn't have high speed Internet. AT&T's proposal favors institutions and business, while the ESA is pushing for a net neutral approach that lets people use the net as they wish.

Of course, you can't say "Internet" without also thinking Google. The search-engine-turned-everything's opinion on what broadband should be? "A high-quality, 'always on,' packet switched, technology-neutral, high speed communications transmission platform. This platform further should allow users to harness the Internet, access and upload content, and otherwise engage in high-speed two-way connectivity and interactivity."

Via Ars Technica