A writer for the Official Xbox Magazine (above, left) got to take a Warthog for a spin while visiting Peter Jackson's Weta special effects studio in New Zealand. When Jackson was working on the now dead Halo movie, the vehicle was built from scratch as a proof-of-concept for the renowned buggies from the game.
Although it's a mostly faithful replica,there's one area where the actual Warthog is nothing like the virtual Warthog.
In-game, the vehicle bounces along on independent shocks for each wheel, but pulling that off would have taken a little longer than Weta had allotted. "The compromise was to use a regular axle, and then when they put it on film, they edited out the difference digitally in post-production," Osborne comments.Which is too bad, since the Warthog's signature suspension is crucial. A Warthog that doesn't bounce in that distinctive Warthog way simply isn't a Warthog. That's like casting someone as Superman who can't actually fly!
Also, it turns out that the guy who designed the Warthog for Weta isn't much of a Halo player.
"I played Halo for about 10 minutes and couldn't get past the first level, then had to get the neighbor's 8-year-old out to show me how to do it," Osborne chuckles, clearly a little bashful about the whole admission. "But he got me to the vehicle so I could have a drive around in it, and that was my introduction to Halo."This post is from our sister site, Fidgit, which is all about gaming. Head on over for more game news and reviews.