Programmable frame brings back pixelated art of video games past

Credit: Kickstarter

Back in the day, pixels were hard to come by. Eight and 16-bit gaming systems like the original NES and SNES consoles had to tell gamers long, complex stories without the aid of today's visuals. It was, visually speaking, a simpler time. If you've ever had a hankering for a taste of those low-res days without the need to dust off your old and spider-infested NES, then take a gander at Pixel, the pixelated art frame.

Rather than a retro gaming console, Pixel is actually a sort of modernized Lite Brite. A grid of 32x32 LED pixels makes up the screen, which you can program from your smartphone or PC. You can create stills or animations, and the frame even comes with a number of pre-loaded works by members of the pixel art community, who specialize in low-rez art.

This isn't Pixel's first rodeo. Last year, creator Al Linke successfully crowdfunded his initial design to the tune of over $50,000. This year he's at it again, with the revamped Pixel V2. If you like the concept of travelling back to a time when the placement of every single pixel had meaning and even the most complex story could be told on a 32x32 frame, head on over to the project's Kickstarter page. Be warned, however: a single Pixel frame will run you $300. For that price you can pick up a shiny new tablet and download a far more complex art app. Still, the retro appeal of a pixelated art frame cannot be denied, a fact reinforced by the roughly $25,000 already pledged for Pixel's second coming.

Via Kickstarter

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