Xbox One is technically 40 times more powerful than Xbox 360

Credit: Microsoft

The Xbox One is going to be a powerful box. At last week's Xbox One unveil, Microsoft touted the black box as being 10 times more powerful than the Xbox 360. That's a huge leap. But according to new reports, the Xbox One will have the equivalent power of four systems, thanks to the cloud.

Speaking to OXM, Jeff Henshaw, Xbox group manager of Incubation and Prototyping, said the Xbox One will tap into the power of the cloud in order to provide even more power than the built-in specs:

"We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud. We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate."

Xbox Australia spokesman Adam Pollington further expanded on that additional computing power in an interview with Steve Wright from Stevivor:

"It’s also been stated that the Xbox One is ten times more powerful than the Xbox 360, so we’re effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud]. If you look to the cloud as something that is no doubt going to evolve and grow over time, it really spells out that there’s no limit to where the processing power of Xbox One can go. I think that’s a very exciting proposition, not only for Australians, but anyone else who’s going to pick up the Xbox One console.”

Over the last few years, pundits far and wide have warned about the death of the game console and how they'll all be outgunned by far superior spec-ed gaming PCs. It's true, the Xbox One's specs will be terrible in a handful of years compared to the customizable PCs, but the power of the cloud — if all of this is true — could really make the box competitive, even with old (by then) specs.

Reports of the death of the game console are clearly exaggerated.

Update: Not everyone is buying Microsoft's cloud computing promise. Braid developer Jonathan Blow had the following comments to say on Twitter (via Destructoid):

"Also, someone please ask if these fabled 300,000 servers are real hardware, or just the total size of Windows Azure (which then implies XBL would only ever get a portion of that). To put it more concretely: a journalist could compute the installation and yearly maintenance cost for 300,000 servers, and then ask Microsoft where that VERY LARGE chunk of money is coming from (And how it could possibly make business sense for a game console)."

"I can spin up 10,000 virtual servers per host. They would just all suck. Saying 300k when they are virtual is a lie. You can't make 300k servers available without kicking all other customers off the service."


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